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As the three-dimensional space in which we live is all too familiar to
any reader, it is rather amazing that it was not until the 16th century
when Renee Descartes presented an obvious way to measure and analyze two-
and three-dimensional space.
His idea was to start with a reference point, called the origin, and describe the distances (or units) one would travel in "each direction" to get to the objective point. Of course this is just map coordinates, although the official title is the Cartesian Coordinate System. All multivariable calculus courses (and sometimes in high school algebra) begin with a description of three dimensions, just to make sure everyone uses the same method of description of three-space. (It wouldn't be good if someone used "y" as the "up" coordinate, for example.) In mathematics, there are two types of mathematicians, and the difference between them is best described by the answers to the following question: What is the interpretation of the point (2, -4, 3)? |
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Until about 1987, the above picture would have been drawn on a chalk board,
with a noble attempt and the best intensions of the amateur artist/mathematician.
Some calculus teachers could make the chalk sing, and other would
make pictures clear only to themselves.
The goal of chalkboard drawings was always to give your mind some help
in creating an internal picture in your brain of the relationships of
the geometric objects.
This was hard/impossible to do for many students. They didn't "see" the same pictures we mathematicians were seeing in our heads. Around 1987 the desktop computer algebra systems (CAS) in the form of Mathematica, Maple, MathCad, Theorist (now MathView), and MatLab made stronger visualization possible, like the spinning picture above. |
If anyone is teaching three-dimensional calculus without using a graphing tool to visualize the concepts, then I hope they are using an abacus, quill and pen, and teaching in latin to complete their classical approach to the subject.
The sequel book to this one will be when we may climb into a sensory suit with VR glasses/headset, and walk through the world with not just our eyes. Coming soon: full holographic scanners similar to the holodeck from StarTrek -- they are really just around the corner.
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by Robert Curtis, Bill Davis, and Lee Wayand.
© 1996. All rights reserved.
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